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One of the best ways to counter Earthquake is to construct buildings with lots of space between them. If you give him a new order during the spell, the Far Seer will stop casting the Earthquake.
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For example, if you cast an Earthquake spell on an enemy town, your Far Seer must stay casting the spell until the Earthquake is finished. This functionality is applied to mainly mass damage area of effect spells.
#Far seer warcraft 3 full#
This spell must be "maintained" to get the full effect. Earthquake's slow area is 25 (250 in-game). Use Earthquakes on large groups of towers, typically created at the end of the game.Įarthquakes can be used to clear away large sections of trees.Įarthquake brings units to a minimum speed of 140. Earthquake does not lower the attack speed of units caught in the quake only their movement speed.ĥ0 damage/sec to buildings, slows units 75% Earthquake has a small AoE, though it is most effective against Human players due to the small size of their defensive towers and their likely to be clumped. This can help in those long matches where the enemy may be hiding buildings to prevent defeat, and saves the gold that would be used on Reveal for more units or buildings.Įarthquake is a fairly mixed skill if the enemy has not built a lot of defensive towers, then you may want to skip this skill until level 7, as it does less damage to most buildings compared to the Lich's Death and Decay spell.
#Far seer warcraft 3 free#
It is essentially a free Reveal for Orcs, as the level 3 version reveals an especially large amount of the map and only costs mana rather than gold. He also has good killing capability through Chain Lightning when focusing on enemy Heroes.įar Sight is a late-game skill, and should be invested last. Both can solo the first few creeps alone, and can also be sent to disrupt an enemy player with promising results in the hands of a skilled player. Though the Far Seer is quite frail, he has good early game capability like the Blademaster. The Far Seer is a very popular hero, with players debating between him and the Blademaster as their starting Hero. Gar'dal Grimsight, Negal Fireye, Kazil Darkeye, Magis Coldeye, Bale Bleakstare, Gorr Grimwolf, Kag'ar Winterfang, Nazgrel, Morg Wolfsong, Kazragore, Fenris'ar Gul.